![]() You can toss grenades, stealth kill enemies or slice across the screen to slash a bamboo fence to shreds. You might use your finger to draw out a pathway across ledges to navigate a treacherous mountain climb or to scale a building, and Drake will follow the path you laid out. The touchscreen is extremely responsive to your gestures and used in a variety of ways to compliment the analogue controls. Like previous games in the series, gameplay follows a familiar pattern as you navigate the 3D environments by searching for pathways through burning buildings and ramshackled villages, while engaging in cover-based combat against some clever AI. Using the two analogue sticks to control Drake means that the game feels more like its console counterpart and it makes the platform sections and bouts of third-person combat feel immediately comfortable and familiar.
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